![]() ![]() There are enough powerful card combos that you'll always have plenty of ways to win. Here, though, thinning is never an issue. Thronebreaker doesn't view balance in the same way as Gwent, because RPG power progression is at odds with competitive 'fairness'. Anyone who's played previous versions of Gwent will know that more cards isn't necessarily a good thing-a key concept of multiplayer Gwent is thinning, burning through your deck to ensure you draw the most powerful cards by the final round. Other upgrades increase your Recruit Cap, letting you place more cards into your deck. It's just better, and you're deadlier for having it. The upgraded version has a 66% chance of doing damage. The default version of the Strays Bomber, for instance, sets an enemy row on fire-with a 33% chance to do damage to cards on that row every turn. The best camp upgrades let you build new cards, or replace your key cards with outright better versions. You use this resources to train units-new cards for your deck – and upgrade your camp. As you click-and-drag to move Meve around the map screens, you'll find resources that grant you gold, wood and recruits. That can make fights increasingly easy-at least on the medium difficulty setting that I played. The most important change, though, is that Thronebreaker doesn't view balance in the same way as Gwent, because RPG power progression is at odds with competitive 'fairness'. ![]()
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